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Agriltheans infodump

Thought-gathering in possible preparation for species ref-sheets.

Agriltheans are multi-tentacled demons that range from 6-10 feet/1.8-3m tall. Current agriltheans include Varin and this as-yet unnamed character. Murgatranthes is half-agrilthean, but you wouldn’t really know it to look at her, as her ontos side dominates so much. The way her wings are constructed in what look like ‘layers’ of membrane is similar to that seen on the cowl-like arrangement of an agrilthean’s torso, and Murgatranthes’ chest spikes are something not generally seen on an ontos.

Agriltheans have some bones but a lot of their skeleton is cartilage and segmented chitinous plates that flex with sinews. They are largely soft-bodied and often thought of as fragile for this reason, but they do not seem themselves that way. They would think of bony land-dwellers as fragile because our joints can only bend one way or snap, whereas an agrilthean’s tentacles can entwine any which way without discomfort. They are monocardioids (demons who have a combined heartcore instead of a separate heart and power core).

They are sometimes called ‘arsebrains’ as an insult, but they don’t really understand why it’s meant to be rude. They do have a secondary brain and a more decentralised nervous system than most intelligent beings, and they don’t understand why that’s meant to be a bad thing. (They’ll still be offended if you call them arsebrains because they can tell you’re trying to be rude on purpose, even if they don’t understand why it’s supposed to be rude.)

Agriltheans do not often engage in physical combat. They could rip your limbs off, or bite you, but can’t really kick or punch. They are powerful mages (which is partly why Varin is so shy - its magic is weak).

They can breathe in air, fresh water and salt water. Very young agriltheans find air-breathing a bit difficult, and they shouldn’t be brought out of the water if it can be helped. Some agriltheans live their whole lives and die underwater without ever breaching the surface. 

Agrilthean culture is quite disparate from ‘mainstream’ (surface-dwelling) demon culture and there is little overlap. Their language and alphabet has no connection to surface-dwellers’. They have two dialects of their spoken language: the normal one they speak underwater, and a truncated/simplified way of speaking that they use when in air. They can make most human speech sounds without great difficulty (they can’t do rolled Rs, as they have a radula instead of a tongue).

It is impossible for a summoner to form a contract with an agrilthean. They simply won’t. They don’t hate humans particularly (in fact, they will help drowning humans and are often happy to ferry them across bodies of water if asked nicely), but have no interest in working for us. (If you’ve played SMT: Lucifer’s Call/Nocturne, they’re like the demons in the Amala Network and Labyrinth: they’ll talk to you and trade items with you but can’t be recruited.) Of course, a sufficiently powerful summoner could bind an agrilthean to their services by force, but doing that is A Bad Idea.

They are omnivores but can’t digest most land plants - the only plant matter they normally eat is soft weeds. They can eat grapes, but those are just sugar and water anyway. They can eat most land meats. (Varin in particular enjoys ham.) Most of their cuisine is raw because you can’t cook underwater, except for boiling (done with geothermal vents or with magic).

In the past, agriltheans were mostly r-selectors. They laid large clutches of eggs, and left them to manage by themselves. After a couple of years, any young still alive would be taken in, looked after and raised. As the agriltheans evolved sentience and developed civilisation, they decided it was cruel to bring so many young into existence that were doomed to die, so they switched to being more k-selectors. They still lay large clutches of eggs, but as they lack the resources to raise them all, they set aside the ones they judge to be most hale to be raised, and eat the rest before they have a chance to develop. They lay slightly fewer and bigger eggs than they did at the beginning of their recorded history, demonstrating that they are evolving further down the k-selection path.

When I first came up with the ontos (pronounced to rhyme with ms-dos, by the way, not with potatoes) they were highland dwellers, living on cold rocky moorland. (A bit like the Whiterun hold in Skyrim, I suppose). I came up with some handwave-y explanations for their physiology (antifreeze in blood like deep-sea fish, stores of brown fat (which can generate heat, as opposed to normal white fat that just sits there)) but I’m becoming dissatisfied with it. They don’t look like beings who live in cold places. They’re mostly bare-skinned and uninsulated by feathers, they’re not fat enough for that to be their insulation, and they generally don’t wear m/any clothes.

Of course, this doesn’t really matter because they’re my species I draw for fun and they can live on the friggin moon if I say they do. It ultimately doesn’t matter if I can’t come up with a science-y sounding explanation for how their physiology works in the cold. But I’m still not really feeling it.

I think I’d like to move them to a different primary habitat. I’d love it to be swamps/bogs because those are super cool, but ontos aren’t really built for those either. Small goaty hoofs seem eminently unsuitable for soft boggy ground. Plus, the ontos are demons of thunder, and living on mountainous terrain makes more sense for a thunder-aligned being than in a swamp. I’m thinking maybe temperate forest. (Years ago someone gifted me a fic involving some forest-dwelling ontos, and I still treasure it.)

For now I’m toying with the idea of mashing the above ideas together and having them originate in tropical mountainside forests. Going from sub-arctic tundra to tropics seems a helluva switch but they do look far more like tropical creatures than high moorland dwellers. Plus, mountainside tropics means lots of thunderstorms, which would suit a thunder demon! Doubleplus, ontos do now live pretty much everywhere, like humans, and this gives me the opportunity to design mountain, desert, swamp etc. outfits if I want.

I didn’t want to say so in the reblog because some artists dislike being told ‘your work reminds me of xyz’, but I’m totally getting a Kazuma Kaneko feeling from that last commission I got and that is absolutely my jam.

extra-vertebrae:

Custom adoptable for bob-todd!
I really tried on the scales, folks. I TRIED. Iridescence is not a strong point of mine, haha. A few proportion issues with this that I never caught until the colouring was finished. A little annoyed, but that’s how the cookie crumbles, as it were. I’ll work on it.
That said, I am down for some more adoptables! Information, contact, and TOS can be found *HERE*!

Look what I got!
I asked Phantasmagora to design me an individual who could conceivably be the same species as Phelmarith. I haven’t thought of a name for them yet (both this individual and the species to which they belong.)
I suggested vestigial wings as a possible design element, since that was part of Phelmarith’s original design. (In-universe, he did used to have some but had them amputated because they were useless and got in the way of his tentacles.)

extra-vertebrae:

Custom adoptable for bob-todd!

I really tried on the scales, folks. I TRIED. Iridescence is not a strong point of mine, haha. A few proportion issues with this that I never caught until the colouring was finished. A little annoyed, but that’s how the cookie crumbles, as it were. I’ll work on it.

That said, I am down for some more adoptables! Information, contact, and TOS can be found *HERE*!

Look what I got!

I asked Phantasmagora to design me an individual who could conceivably be the same species as Phelmarith. I haven’t thought of a name for them yet (both this individual and the species to which they belong.)

I suggested vestigial wings as a possible design element, since that was part of Phelmarith’s original design. (In-universe, he did used to have some but had them amputated because they were useless and got in the way of his tentacles.)

monicam:

how do people have so much art stamina

i make like one drawing and go “that’s it” for like three weeks

captunamerica:

commission for bobtodd on weasyl!

Look what I got! 
I love the ‘how dare you speak to me’ expression. It fits Krog so well.

captunamerica:

commission for bobtodd on weasyl!

Look what I got!

I love the ‘how dare you speak to me’ expression. It fits Krog so well.

lilitudracul:

hey look i got to do another cool bob-todd character!!!! he collects his weird tentacle goop in jars. because it is good for alchemy. one WEIRD HEALTH TIP from a demon!!!! you, too, can commission a pixel character in this style, see here

Hot piss! Look what I got!
While Hemo was working on this, she sent me progress updates and one of them said ‘I imagine it’s very tricky business trying to juggle multiple limbs and open and close jars with slimy fingers’ and that sentence is absolutely my jam.
Also the jars are partially transparent, how friggin cool is that.

lilitudracul:

hey look i got to do another cool bob-todd character!!!! he collects his weird tentacle goop in jars. because it is good for alchemy. one WEIRD HEALTH TIP from a demon!!!! 

you, too, can commission a pixel character in this style, see here

Hot piss! Look what I got!

While Hemo was working on this, she sent me progress updates and one of them said ‘I imagine it’s very tricky business trying to juggle multiple limbs and open and close jars with slimy fingers’ and that sentence is absolutely my jam.

Also the jars are partially transparent, how friggin cool is that.

Phelmarith Cradior ref.
I would have liked to tidy this up more, but I accidentally flattened most of it and saved! I couldn’t go back far enough in history to save it, so I just worked with what I had.
Phelmarith came to me in a dream. All I had to do was think of a name for him. He was shiny and metallic silver in my dream, but I’m making that optional because metallic things are a pig to render. In my head he’s now softly iridescent like a nice fish, but I’m going to leave that (along with scale placement) to whoever’s drawing him. He does have quite a wide mouth - I tend to accidentally draw mouths wider than I intended, but Phelmarith does look like that. He probably looks a bit like this oni when smiling.
Phelmarith normally uses his magic to heal people. He only uses his slime directly on a patient in an emergency, since it’s less useful in its raw state and is best refined into potions. He harvests it and sells it to alchemists for this purpose. You can draw him fat or skinny - his slime retention/extrusion cycle means he has a variable somatype.
He does have a wingus, but it’s in a slit like a reptile’s, so you only see it if boner.
Fullsize version in case Tumblr compresses it too much.

Phelmarith Cradior ref.

I would have liked to tidy this up more, but I accidentally flattened most of it and saved! I couldn’t go back far enough in history to save it, so I just worked with what I had.

Phelmarith came to me in a dream. All I had to do was think of a name for him. He was shiny and metallic silver in my dream, but I’m making that optional because metallic things are a pig to render. In my head he’s now softly iridescent like a nice fish, but I’m going to leave that (along with scale placement) to whoever’s drawing him. He does have quite a wide mouth - I tend to accidentally draw mouths wider than I intended, but Phelmarith does look like that. He probably looks a bit like this oni when smiling.

Phelmarith normally uses his magic to heal people. He only uses his slime directly on a patient in an emergency, since it’s less useful in its raw state and is best refined into potions. He harvests it and sells it to alchemists for this purpose. You can draw him fat or skinny - his slime retention/extrusion cycle means he has a variable somatype.

He does have a wingus, but it’s in a slit like a reptile’s, so you only see it if boner.

Fullsize version in case Tumblr compresses it too much.

Manga Studio sketch.
It’s a piss wizard (for twitter user piss_wizard).
Layers in MS are really complicated and baffling for me. I’m used to GIMP and I can’t work out how to make MS layers do what I want. They behave so unexpectedly!

Manga Studio sketch.

It’s a piss wizard (for twitter user piss_wizard).

Layers in MS are really complicated and baffling for me. I’m used to GIMP and I can’t work out how to make MS layers do what I want. They behave so unexpectedly!